at Apple
Location
Cupertino, United States of America
Compensation
$181k–$318k USD
Type
full time
Posted
1 months ago
Market range · company + function + seniority
p25 · target · p75 · n=515
Posted $318k · in the market band
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We in the GPU compiler team have a strong track record of delivering optimal solutions for Apple Silicon GPUs. We have built synergies with hardware and software teams to explore and implement these solutions from conception, to prototyping to finally productizing and shipping. We strongly believe that being involved from concept allows us to unlock the true potential of new GPU architectures. We are seeking a highly skilled Compiler Backend Research Engineer to join our team. The role involves researching, designing, prototyping and implementing Apple GPU compiler optimizations to improve performance and functionality across all Apple devices. The GPU that you will work on will be shipped in every Apple device with a GPU. You will work on an LLVM-based compiler backend to generate optimized GPU binaries for future Apple Silicon GPUs that run graphics and compute workloads.
In this role you will engage and collaborate with architects and micro-architects to explore and advance features and capabilities of the Apple Silicon GPUs. You will prototype compiler support to iteratively evaluate and improve the efficacy of the hardware changes. You will drive discussions, and will be staying up-to-date with advancements in compiler technology, applying relevant insights to the development process.
Experience with modern C++ programming
BS with 5 years experience, MS or PhD in computer science or related field.
Knowledge of GPU architectures and how they differ from CPU architectures
Proven industry experience with strong background in compilers
Passionate about solving exciting problems related to the state-of-the-art Apple Silicon GPUs
Excellent written and verbal communication skills
Motivated to build constructive and effective relationships and solve problems collaboratively
Hands-on experience developing LLVM-based compiler backends
Experience with instruction selection, instruction schedulers and register allocators for CPU or GPU compiler backends
In this role, you will have the opportunity to work on defining the roadmap for Apple GPU architecture and unleash the potential for new applications. You will work cross-functionally with several hardware and software teams to prototype compiler feature support, code generation and a slew of optimizations. You will be responsible to evaluate the efficacy of the proposed changes and provide feedback. Your work will have tremendous impact across all Apple devices.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants
Apple accepts applications to this posting on an ongoing basis.
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