at Supercell
Location
San Francisco
Compensation
$146k–$244k USD
Type
full time
Posted
2 months ago
Remote
Yes
Market range · function + seniority
p25 · target · p75 · n=800
Posted $244k · in the market band
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Within Entertainment, the Franchise Development Cell is responsible for thoughtfully growing our game universes beyond the screen. We focus on translating our characters and worlds into film, television, licensing, partnerships, and live experiences, while staying deeply connected to the communities that made them iconic in the first place. Acting as brand stewards, creative problem-solvers, and close collaborators, we ensure that everything from a billboard to an animated series to a fashion collaboration feels unmistakably Supercell.
We’re looking for an Art Director to join Franchise Development, a small, high-impact team within Entertainment that shapes how our franchises show up in the real world across live experiences, consumer products, brand partnerships, in-game integrations, and multi-channel campaigns. This role is for someone who thrives on variety, moves seamlessly between disciplines, and brings an uncompromising eye for craft to every execution.
You’ll partner closely with Franchise Creatives, marketers, and producers to help define and evolve the visual DNA of our franchises while pushing them into fresh, culturally relevant territory. Whether developing the brand identity for a large-scale fan event, creating style guides that licensing partners can build from, art directing a product collaboration with a global brand, or designing campaign assets that span digital and physical touchpoints, you’ll play a central role in ensuring that everything we put into the world feels authentic, cohesive, and unmistakably true to the franchise.

Build and Maintain Brand Systems: Define, refine, and evolve visual frameworks, toolkits, and style guides that work across live experiences, consumer products, and partnerships while staying true to each franchise's characters, personality, and tone.
Art Direct Live Experiences: Drive the visual direction for fan events, conventions, activations, and experiential touchpoints from early concepting through final execution, ensuring every environment and moment feels immersive and on-brand.
Design Across Channels: Create and oversee graphic design deliverables spanning key art, packaging, environmental graphics, digital campaigns, social assets, and merchandise, maintaining craft and consistency at every scale.
Guide High-Profile Collaborations: From fashion brands to global consumer partners, art direct external creatives and agencies to deliver work that is both on-brand and culturally relevant.
Shape Products of Live Experiences: Direct the design of physical and digital products tied to events and activations, merchandise, packaging, retail displays, press kits, and premium giveaways, so every piece extends the experience and reinforces the brand. Drive Visual Direction Across Media: Drive the look, feel, and creative consistency of the franchise projects across animation, live action, print, digital, experiential, in-game, and consumer products.
Champion Craft and Consistency: Set and uphold a high creative standard across all outputs, giving clear, constructive feedback that elevates the work.
Push Creative Boundaries: Explore new mediums, styles, and approaches that surprise our audience while staying rooted in the franchise's creative DNA
8+ years in design with at least 2–3 years in an Art Director or Senior Designer role, with deep expertise in graphic design, brand systems, and live/experiential design, ideally in entertainment, gaming, or consumer brands.
A strong portfolio demonstrating range across environmental and experiential design, brand identity systems, packaging, key art, and multi-channel campaign work.
Experience building and maintaining visual toolkits and style guides that scale across categories and partners while preserving brand coherence.
A track record of designing for and art directing live experiences, conventions, activations, events, and fan experiences, from concept through production.
Expertise in visual storytelling, character-driven worlds, and translating franchise DNA into striking, tangible design across physical and digital formats.
Ability to guide both in-house and external creative teams through clear feedback and inspiring direction.
Hungry for learning new skills and fluent in moving between tools and formats: from 3D to AI to 2D, whatever the task requires to build a solution without compromising quality.
Thrives in a fast-moving, iterative environment with projects ranging from small tactical executions to large-scale franchise-defining campaigns.
Deep appreciation for both high craft and cultural resonance: you know how to make work that stands out and sticks.
A portfolio showcasing relevant work is required with your application.
Big bonus: Familiarity with Supercell Franchises such as Clash and Brawl.
Hybrid in San Francisco or Los Angeles: This role can be based in either our San Francisco or Los Angeles office, with an expectation of 3 days per week working onsite for collaboration, creative sessions, and in-person meetings with partners and teams.
Global Travel: This is a globally connected role. You should be comfortable with international travel (~25%) to meet with Supercell teams in Helsinki and beyond, attend major industry and fan events, and collaborate closely with regional marketing teams, creative partners, and media agencies across key markets.
While the salary range based on your background, skills, and experience for this position is $146,000–$244,000, your financial compensation model also consists of an annual bonus, RSU equity, and 401(k).
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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
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Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.

Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.

Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.

Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.

No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!

Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team
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