at Apple
Location
Cupertino, United States of America
Compensation
$150k–$278k USD
Type
full time
Posted
4 weeks ago
Market range · company + function + seniority
p25 · target · p75 · n=800
Posted $278k · in the market band
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As a System Software Engineer, you will be responsible for maintaining and developing system software for iOS, macOS, tvOS, watchOS, and visionOS, focusing on drivers, frameworks, and software stacks for future sensing technologies. Your core responsibilities will include:
- Contributing to key subsystems within the HID software stack, including driver pipelines and input frameworks
- Collaborating with multi-disciplinary teams — including Algorithms, Firmware, and UI — to integrate hardware and software and deliver reliable, low-latency input experiences
- Participating in design and code reviews, and sharing technical insights to help drive good engineering decisions
- Sharing domain expertise with peers and supporting the growth of those around you
As you develop in the role, there are opportunities to take on greater ownership of projects and grow toward a leadership track over time.
3+ years of experience in system software engineering, with a strong focus on C/C++ and object-oriented programming.
Experience in driver and framework development for embedded or OS-level systems.
Proven ability to work across both higher-level software design and lower-level systems development.
BS in Computer Science or a related field.
Experience defining communication protocols and implementing transport drivers, such as USB, Bluetooth, and SPI.
Familiarity with the USB HID specification and experience working on sensing technologies (e.g., multi-touch) and user-facing input systems.
Proficiency in profiling code in both kernel and userspace.
Experience shipping production system software to end users.
Familiarity with IOKit, Objective-C, and other Apple-specific technologies such as iOS and macOS.
Strong verbal and written communication skills, with the ability to present complex technical topics clearly to both technical and non-technical audiences.
Experience contributing to projects from conception to completion.
Interest in growing technical scope and responsibilities over time.
The Human Interface Devices Software team at Apple develops high-performance drivers, frameworks, and tools that support innovative sensing technologies across Apple products, including Multi-touch and other input systems. We collaborate closely with cross-functional teams, including Algorithms, Firmware, Design, and UI, to ensure an optimal user experience. This role offers an exciting opportunity to work on cutting-edge technology alongside some of the brightest minds in the industry.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants
Apple accepts applications to this posting on an ongoing basis.
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