at Apple
Location
Cupertino, United States of America
Compensation
$129k–$225k USD
Type
full time
Posted
1 weeks ago
Market range · company + function + seniority
p25 · target · p75 · n=800
Posted $225k · well below market
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In this role, you will be working directly with engineers building macOS and iOS, hearing their challenges, and crafting solutions to make their work faster and more efficient. You'll partner closely with development teams to identify pain points, prototype innovative solutions, and ship systems and frameworks that improve the work of over 500 engineers every day. You will be part of the team that owns Graphics, Gaming, and Machine Learning Build and Test systems that manage over 2,000 builds and run over a million tests daily. You will have the opportunity to identify bottlenecks and improve critical work pipelines, architect new system capabilities, and see your contributions make a real impact on the teams that develop and ship Apple features to customers worldwide.
Partner with macOS and iOS engineering teams to identify productivity bottlenecks and understand developer workflow challenges
Lead cross-functional stakeholder meetings to align on priorities, gather requirements, and
communicate project progress
Design, prototype, and deploy build and test infrastructure improvements that measurably increase engineering velocity
Capture, prioritize, and resolve user feedback and feature requests from internal engineering teams
Document system architectures, APIs, and best practices to enable team collaboration and
knowledge sharing
Monitor production systems and respond to incidents affecting build and test infrastructure availability
Strong Python Proficiency
Experience working with gRPC and REST
Experience working in highly cross-functional environment
3 years of relevant work experience
4 years in Computer Science, Compute Engineering, Software Development or equivalent
experience
Strong Typescript Proficiency
Golang Experience
Experience working with frontend frameworks like React
Proficiency in Kubernetes
Experience with infrastructure-as-code and relevant tooling / frameworks such as Pulumi, Kustomize, and Terraform
Make Apple's best developers even better. Partner cross-functionally with the Graphics, Gaming and Machine Learning macOS and iOS engineering teams to streamline workflows, eliminate bottlenecks, and multiply the impact of those building the operating systems that power innovation globally.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $129,300 and $225,300, and your base pay will depend on your skills, qualifications, experience, and location.Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants
Apple accepts applications to this posting on an ongoing basis.
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