at Apple
Location
Cupertino, United States of America
Compensation
$150k–$278k USD
Type
full time
Posted
3 weeks ago
Market range · company + function + seniority
p25 · target · p75 · n=800
Posted $278k · in the market band
Posting health
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Our GPU Compiler Backend team is responsible for the design, implementation, and productization of the compiler that generates optimized code for Apple Silicon GPUs. We build synergies with hardware and software teams, from early architecture exploration through production hardening and shipping, and serve as the last line of defense for performance and correctness before code reaches customers.
We are seeking a skilled Compiler Backend Engineer to join our team. This role spans driving compiler optimization projects to completion, resolving complex, ambiguous production issues escalated by key partners (ProApps, Machine Learning, and Gaming), and contributing to the exploration of new GPU architecture features. You will work on an LLVM-based compiler backend that generates optimized GPU binaries for graphics and compute workloads across every Apple device with a GPU.
Design, implement, and productize backend compiler optimizations for Apple Silicon GPUs
Independently investigate and resolve complex, open-ended performance and correctness issues affecting key partner teams
Collaborate with architects and micro-architects to evaluate and advance new GPU hardware features
Stay current with compiler technology advancements and apply relevant insights to our development process
Mentor and collaborate with fellow engineers across the team
Experience with modern C++ programming
BS with 5+ years experience, MS, or PhD in computer science or related field
Strong background in compiler backend technologies (LLVM preferred)
Knowledge of GPU architectures and how they differ from CPU architectures
Demonstrated autonomy and ownership resolving ambiguous, open-ended technical challenges
Excellent written and verbal communication skills
Hands-on experience developing LLVM-based compiler backends
Experience with instruction selection, instruction schedulers, and register allocators for CPU or GPU compiler backends
Experience driving production compiler issues to resolution in a fast-paced environment
In this role, you will design, implement, and productize advanced backend compiler optimizations for Apple Silicon GPUs, working across the full lifecycle from prototyping through production shipping. You will collaborate cross-functionally with hardware and software teams to resolve complex compiler and performance challenges, driving optimizations to completion. The GPU compiler backend you help build ships in every Apple device with a GPU, directly impacting graphics, gaming, and machine learning workloads across the entire product line.
At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant
At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.
Learn about accessibility in Apple’s workplace
Learn about reasonable accommodations for job applicants
Apple accepts applications to this posting on an ongoing basis.
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