All Riot Games jobs and open roles
80 open Riot Games roles, pulled direct from their careers site. Company profile has hiring velocity, headcount, and comp signal.
- Sr. Manager, Game Production - VALORANT, MapsLos Angeles, USA
- Principal Technical Product Manager - Publishing Platform, Content Access PlatformLos Angeles, USA; Mercer Island, USA
- Manager, Software Engineering - VALORANT, Player DynamicsLos Angeles, USA
- Brand Manager - Unpublished R&D ProductLos Angeles, USA
- Director, Publishing Product Management, Americas - VALORANTLos Angeles, USA
- Staff Software Engineer, Engine Performance - Central Technology, Unreal EcosystemLos Angeles, USA
- Senior Partnership ManagerLos Angeles, USA
- Staff Software Engineer, Engine Performance (Tools) - Central Technology, Unreal EcosystemLos Angeles, USA
- Principal Insights Analyst - League of LegendsLos Angeles, USA
- Director, Data Engineering – Player Lifecycle & PersonalizationLos Angeles, USA
- Principal Software Engineer, Engine & Tools - League of LegendsLos Angeles, USA
- Staff Applied AI/ML Scientist - Central Technology, Anti-CheatLos Angeles, USA
- Principal 3D Environment Artist - Unpublished R&D ProductLos Angeles, USA
- Manager, Anti-Cheat Engineering (Embedded Vanguard) - Central Technology, Anti-CheatLos Angeles, USA; Mercer Island, USA; Redwood City, USA
- MBA Rotational Program - Summer 2027Los Angeles, USA
- Staff Machine Learning Engineer - Unpublished R&D ProductLos Angeles, USA
- Principal, Growth Lead - League of LegendsLos Angeles, USA
- Staff AI & Data Engineer, HR Systems Los Angeles, USA
- Technical Producer II - VALORANT, Developer ExperienceLos Angeles, USA
- Senior VFX Artist - Unpublished R&D ProductLos Angeles, USA
- Software Engineering Intern - Summer 2027 (Remote)Los Angeles, USA
- Staff Software Engineer, Tools (Full-Stack) - Central CreativeLos Angeles, USA
- Staff Software Engineer, Tools (Services) - Central CreativeLos Angeles, USA
- Manager, Anti-Cheat Engineering (Head of PC Game Security) - Central Technology, Anti-CheatLos Angeles, USA
- Principal Game Designer - League of Legends, ARAM MayhemLos Angeles, USA
- Staff Software Engineer, Infrastructure - Central TechnologyLos Angeles, USA
- Technical Producer II, Infrastructure - Central TechnologyLos Angeles, USA
- Senior Technical Producer, 1st Party Platforms - Central Compliance & ReleaseLos Angeles, USA
- Senior Software Engineer, Riot Client - Publishing PlatformLos Angeles, USA
- Senior Manager, Enterprise Engineering & Process ExcellenceLos Angeles, USA
- Director, Art Direction - Unpublished R&D ProductLos Angeles, USA
- Principal Creative Director, Growth Marketing & Lifecycle Los Angeles, USA
- Principal Technical Product Manager - VALORANT, Developer ToolingLos Angeles, USA
- Staff Software Engineer - Teamfight Tactics, MobileLos Angeles, USA
- Manager, Software Engineering - League of Legends, Alternate Play ModesLos Angeles, USA
- Senior Technical Producer — Teamfight Tactics, Core TechLos Angeles, USA
- Principal Visual Design Artist - Unpublished R&D ProductLos Angeles, USA
- Principal Software Engineer - League of Legends , UI ToolingLos Angeles, USA
- Staff Software Engineer - Enterprise Data & AI (Intelligence Platform)Los Angeles, USA
- Principal Data Engineer -Teamfight TacticsLos Angeles, USA
- Sr. Community Management Lead - RiftboundLos Angeles, USA
- Senior Anti-Cheat Engineer - Central Technology, Anti-CheatLos Angeles, USA
- Staff Application Engineer, OneStreamLos Angeles, USA
- Principal 3D Character Artist - Unpublished R&D ProductLos Angeles, USA
- Manager, Narrative Writing - League of LegendsLos Angeles, USA
- Staff Software Engineer, Enterprise AILos Angeles, USA
- Sr. Director, Creative Direction - TFTLos Angeles, USA
- Manager, Visual Design Art - TFTLos Angeles, USA
- Staff Software Engineer, Build Services - Teamfight TacticsLos Angeles, USA; Mercer Island, USA
- Revenue Accounting ManagerLos Angeles, USA
- Senior Technical Product Manager - Publishing Platform, Organized PlayLos Angeles, USA; Mercer Island, USA
- Principal Publishing Product Manager, AmericasLos Angeles, USA
- Senior Technical Producer - Developer Connections, Build & ReleaseLos Angeles, USA
- Principal Software Engineer, Services/DevOps - Wild RiftLos Angeles, USA
- Principal Software Engineer, Rendering - Unpublished R&D ProductLos Angeles, USA
- Principal Data Engineer, Personalization - Central Product InsightsLos Angeles, USA
- Manager, Software Engineering - Publishing Platform, Core Game LoopLos Angeles, USA; Mercer Island, USA
- Staff Software Engineer - Esports PlatformsLos Angeles, USA
- Manager, Software Engineering, Core Services - VALORANTMercer Island, USA
- Principal Software Engineer - Developer Connections, Game ReleaseLos Angeles, USA
- Sr. Principal Insights Analyst - Central Product InsightsLos Angeles, USA
- Staff Machine Learning Engineer (Applied Modeling) - League of LegendsLos Angeles, USA
- Principal Software Engineer, Gameplay - Teamfight TacticsLos Angeles, USA
- Sr. Manager, Game Production (Production Lead) - Unpublished R&D ProductLos Angeles, USA
- Staff Data and AI Engineer - EnterpriseLos Angeles, USA
- Staff Software Engineer, Build Platforms - VALORANTLos Angeles, USA; Mercer Island, USA
- Staff Software Engineer, Platform Services - Central Technology, Anti-CheatLos Angeles, USA
- Senior Software Engineer, Riot Client - Publishing PlatformLos Angeles, USA
- Staff Machine Learning Engineer - Game Tech Group, ML PlatformLos Angeles, USA
- Staff Software Engineer, Developer Experience & Workflows - VALORANTLos Angeles, USA; Mercer Island, USA
- Manager, Software Engineering - VALORANT, Gameplay CosmeticsLos Angeles, USA; Mercer Island, USA
- Principal Software Engineer, AI Enablement - Central ProductLos Angeles, USA
- Manager, Software Engineering (Services Lead) - Unpublished R&D ProductLos Angeles, USA; Redwood City, USA
- Senior Manager, Data Engineering - ValorantLos Angeles, USA
- Senior Technical Program Manager - Publishing PlatformLos Angeles, USA
- Sr. Manager, Audio Direction - Unpublished R&D ProductLos Angeles, USA
- Principal Insights Analyst, AXE - Teamfight TacticsLos Angeles, USA
- Staff Software Engineer, Console - Unpublished R&D ProductLos Angeles, USA; Sydney, Australia
- Principal Software Engineer, Test Automation - League of LegendsLos Angeles, USA
- Senior Manager, Software Engineering, Platform Engineering - VALORANTLos Angeles, USA; Mercer Island, USA