Staff Software Engineer, Pixel Graphics GPU Software
at Google
Location
Mountain View, CA, USA; San Diego, CA, USA
Compensation
$207k–$300k USD
Type
full time
Posted
1 months ago
Market range · company + function + seniority
p25 · target · p75 · n=800
Posted $300k · in the market band
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Job description
As a member of Pixel's Graphics Processing Unit (GPU) driver team, you will share ownership of the kernel GPU driver and the user-space graphics driver stack. You will be involved in developing new features, devising performance improvements, bringing silicon up, debugging testing problems, and in identifying future requirements for both software and hardware in Pixel products.
The Platforms and Devices team encompasses Google's various computing software platforms across environments, as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interact with computing faster and more seamless, building experiences for our users around the world.
US: $207000 - $300000 (USD) + 20% bonus target + equity + benefits
Learn more about benefits at Google.
Responsibilities
- Provide technical leadership on projects, advising Android, Pixel, and Silicon leadership on performance and feature opportunities in graphics hardware and software.
- Influence, coach, and lead a distributed team of engineers.
- Facilitate alignment and clarity across teams on goals, outcomes, and timelines.
- Develop GPU graphics and compute technologies spanning the full GPU software and hardware stack.
- Evaluate and bring up devices, collaborating with product and engineering teams to define the role and requirements of the GPU in future product designs.
Minimum qualifications:
- Bachelor's degree or equivalent practical experience.
- 8 years of experience in low level systems programming languages (e.g., C++ or C).
- 5 years of experience developing and maintaining device drivers that interface software with hardware.
- 3 years of experience with software design, architecture, and technical leadership.
- Experience with Graphics Processing Units (GPUs) and mobile GPUs.
Preferred qualifications:
- Master's degree or PhD in Computer Science or a related technical field.
- Experience specifically writing or contributing to graphics drivers.
- Experience analyzing and optimizing GPU-accelerated applications, such as high-end games, image processing, or GPU applications.
- Proficiency in C++, GPU Programming, and familiarity with Rust.
- Knowledge of Mobile GPU architectures and mobile-specific graphics optimization.
In most instances, this position requires in-person interviews as part of the hiring process.
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