Staff Software Engineer, Pixel Audio Systems
at Google
Location
Mountain View, CA, USA
Compensation
$207k–$300k USD
Type
full time
Posted
2 days ago
Market range · company + function + seniority
p25 · target · p75 · n=800
Posted $300k · in the market band
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Job description
Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward.
At Pixel we are developing innovative hardware products that push the boundaries of computing.
As an Audio Systems Lead, you will drive new products to launch by architecting audio systems, implementing key components, and designing sub-components for delegation. You will lead overall development of the audio platform, collaborating with operating system (OS)-level engineers to enable next-generation experiences and SoC partners to deliver hardware abstraction layer (HAL) implementations, debug, and root-cause issues. You will ultimately be responsible for delivering the audio platform to enable new device launches.
The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.
US: $207000 - $300000 (USD) + 20% bonus target + equity + benefits
Learn more about benefits at Google.
Responsibilities
- Execute bringup of audio systems on new devices from prototype to production hardware.
- Deliver audio HAL implementation enabling high level OS to run flawlessly on SoC platforms, and enabling of traceabilty and debugability in audio systems for debug and root cause analysis.
- Manage decomposition of system design into modular components for team members to drive and deliver.
- Define and design of key system components and architecture to reliably execute on program milestones.
- Interface closely with both higher level OS teams and partner SoC vendors to deliver commitments on schedule.
Minimum qualifications:
- Bachelor's degree or equivalent practical experience.
- 8 years of experience in software development.
- 5 years of experience testing, and launching software products.
- 5 years of experience working with embedded operating systems within the audio space.
- 3 years of experience with software design and architecture.
Preferred qualifications:
- Master’s degree or PhD in Engineering, Computer Science, or a related technical field.
- Experience with audio systems, bringup, optimization, tuning and productionization.
- Embedded development with experience around engineering power, latency, and performance trade-offs.
- Experience with leading technical projects, cross-functional collaboration, and debugging/troubleshooting to progress programs forward.
- Experience with Audio Codecs or Audio HAL.
In most instances, this position requires in-person interviews as part of the hiring process.
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